We met Marlon Etheredge and Guus Hoeve of Mango Down while viewing their awesomely addictive game Catch-22 at PAX Prime earlier this year. We were lucky enough to steal a good half hour of their time while in Los Angeles (unfortunately without their third member, Roel Bartstra) and ask them about their game, motivations and how they created Catch-22.
Paul has been writing about video games and media since 2005, when he started The Pixel Response as a personal blog. He’s a longtime fan of horror, tragedy, and emotionally driven storytelling, and enjoys exploring how games can leave a lasting impact beyond just gameplay. A former writer for Game Guiders and a podcaster for nearly 20 years, Paul focuses on thoughtful commentary, deep dives, and discussions that go beyond surface-level reviews.