The creators of Default Dan did what many people would love to do; find like-minded individuals in their area and crank out a quality game product in a weekend. In this episode, we get to sit down with most of the members of the development team behind Default Dan to discuss game jams and the Pavlovian conditioning traditional platformers have had on game players over the years.
Paul has been writing about video games and media since 2005, when he started The Pixel Response as a personal blog. He’s a longtime fan of horror, tragedy, and emotionally driven storytelling, and enjoys exploring how games can leave a lasting impact beyond just gameplay. A former writer for Game Guiders and a podcaster for nearly 20 years, Paul focuses on thoughtful commentary, deep dives, and discussions that go beyond surface-level reviews.